5.0.2.1 -> 5.1.0.2

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    • 5.0.2.1 -> 5.1.0.2

      Date:
      03.08.2018
      Version:
      5.0.2.1 -> 5.1.0.2
      Start:
      03:00
      End:
      17:00

      [Feature]
      - Adding "/Countdown [Second]" command for Leader/Staff
      -- Automatically starts a countdown on the same map such as all linked maps e.g. for gate rushs
      - Adding "/CountdownAll [Second]" command for Leader/Staff
      -- Similar to the other, but on all maps except cities
      - Adding "/Countdownstop" command for Leader/Staff
      -- Aborts running countdown
      - Gears on war-maps have a dead notification with a 30 second timer
      - Gears being AFK outside of town for more than 2 hours will get disconnected
      - Users Killcount on Monster/Gears are now cached up to 30 minutes
      - Assist Kill
      -- WP is shared with all participants
      -- Killmark is rewarded to the one with killing shot
      - Collision Damage is now applied during PVP
      -- The recent attacker gets the kill if died of collision

      [Performance]
      - Added several Improvements
      - Improved Server Infrastructure
      -- Overworked Server Object Handling like Monsters/Users
      - Further improvement of Threading and Synchronisation
      - Overworked Server Database communication
      -- New threading/synchronisation approaches
      -- New validation/errorhandling
      - Improved Random Generator
      - Ensure usage of STD functions
      - Removed several unused functions
      - Improved Collision Checks for rockets
      - Overworked Effect/Object management
      - Automatic Detection/Validation of on-the-fly Patches
      - Overworked usage of several DirectX Types
      - Overworked Object Synchonisation approaches
      - Improved Animation Timing Algorithm
      - Improved Character Model management

      [Security]
      - Overworked Network System
      -- Using new Cryption Techniques
      -- Using crypted Session Key Exchange
      -- Improved handling of multiple messages
      -- Overworked Opcode Management
      - Replaced Algorithms behind several Hashing/Crypting functions
      - Tweaked Sky-Fighter Hackshield

      [Bugfix]
      - Fixed several bugs/crashes
      - Fixed Return Auction System
      - Fixed trading of specific item kinds/counts
      - Empty whisper messages wont trigger a Notification anymore
      - Fixed Mass-COH
      - Fixed repeated primary shot in specific condition
      - Fixed startposition on Tutorial Map
      - Fixed an crash at specific condtions of the inventory
      - Fixed an truncation issue of the chat
      - Fixed Whisper Chat minimize button
      - Fixed mail reading
      - Fixed Anisotropic Level at Low Quality
      - When changing the map, user of previous map wont be seen anymore incorrectly.
      - Improved/cleaned Skill management
      - Fixed an issue of target skills
      - Warehouse Scrollbar position fixed after changing resolution
      - Fixed Trade Center shown remaining time
      - Fixed Sp recovery when statting spirit
      - Fixed camera movement at takeoff
      - Fixed a bug where Skill Socket usage could cause a crash
      - Users will now instantly see spawning monsters on a new booting Monster Server
      - Fixed Sound spam on multitarget skill
      - Fixed a issue where monsters warp through the map with incorrect model
      - Fixed an exploit allowing to move during Rolling
      - Ranking is rendered correctly after resolution change

      [Interface]
      - Return Auction / Market Center will show now correct Itemnames
      - P.E.T.s Sockets are now currently rendered
      - Inventory Item Amounts are now shorten
      -- 1.000.000.000 -> 1B
      -- 1.000.000 -> 1M
      -- 1.000 -> 1K
      - Ensure correct usage of all 6 gear-stats in Select/Create/Info Window
      - Create Gears now with Enter Key
      - Improved handling of messages / timed messages
      - Level/SkyLevel are now correctly updated in the Brigade Infos

      [Graphic]
      - Improved Water Texture generation/usage

      [Misc]
      - Booster is correctly starting/ending it's sound effect during boost.
      - Using newest Windows SDK
      - Using new Compiler
      - Using new Cryption Software


      [Virustotal]
      - Sky-Fighter.exe : virustotal.com/#/file/a9ce45e5…2ca2ce536e34696dc8e23f290
      - Launcher.atm : virustotal.com/#/file/76e50099…61a871d98e29494f50b55836a
      - SF_Main.exe : virustotal.com/#/file/539fae83…2120bd9c4f7847d2b592f3a6e
      - SF_Main.x64 : virustotal.com/#/file/2793e9cc…31031a13ad8cbc3896d792fe1
      - SF_Main.xp : virustotal.com/#/file/04b58d83…8e4d82326bd76ad4021a62bad


      1st Sky-Fighter Mirror:
      sky-fighter.com/update/manual/…te_5.0.2.1_to_5.1.0.2.zip
      2nd Sky-Fighter Mirror:
      sky-fighter.org/update/manual/…te_5.0.2.1_to_5.1.0.2.zip
      Google Mirror:
      drive.google.com/open?id=1UkTIJPK5V0eEDbC_Yczgk_pdjE0gOBce
      Mega:
      mega.nz/#!o04ViBiL!JUbQaUB2RWb…3D3mvilNY2T-hbYi1M78nFdCw